Fishyface

Personal project concepted by Sean A. Murray. I did a massing of the character in Mudbox from a sphere and took that back into max to create some isolated segements(cloth, draperies, head, arms etc) and then took those newly created shapes into Zbrush. There were some alpha masks created to make some of the patterns and shapes--this was mostly a learning exercise. The textures are 1024x1024 for the head, and 1024x2048 for the remainder of the character. They consist of diffuse, normal, specular power and specular level. 3200 polygons.